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java.lang.Objectnet.sf.jaer.util.SpikeSound
public class SpikeSound
Plays a spike sound on the speaker. Use it by constructing a new SpikeSound, then calling the play() method.
| Field Summary | |
|---|---|
static javax.sound.sampled.AudioFormat |
audioFormat
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static float |
SAMPLE_RATE
sample rate in Hz |
static byte |
SPIKE_AMPLITUDE
amplitude of spike sound. |
static int |
SPIKE_BUFFER_LENGTH
length of spike sound sample in samples. |
static int |
SPIKE_DURATION_MS
duration of spike sound in ms |
| Constructor Summary | |
|---|---|
SpikeSound()
Creates a new instance of SpikeSound |
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| Method Summary | |
|---|---|
static void |
main(java.lang.String[] args)
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void |
play()
plays the spike sound once. |
void |
play(int leftRight)
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| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final int SPIKE_DURATION_MS
public static final float SAMPLE_RATE
public static int SPIKE_BUFFER_LENGTH
SAMPLE_RATE.
e.g., with a sample rate of 4kHz, 8 sample spikes make the spikes 2ms long. This seems about right.
public static final byte SPIKE_AMPLITUDE
public static javax.sound.sampled.AudioFormat audioFormat
| Constructor Detail |
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public SpikeSound()
| Method Detail |
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public void play()
public void play(int leftRight)
leftRight - 0 to play left, 1 to play rightpublic static void main(java.lang.String[] args)
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