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ch.unizh.ini.jaer.projects.ballshooter
Class BallShooter

java.lang.Object
  extended by net.sf.jaer.eventprocessing.EventFilter
      extended by net.sf.jaer.eventprocessing.EventFilter2D
          extended by ch.unizh.ini.jaer.projects.ballshooter.BallShooter
All Implemented Interfaces:
FrameAnnotater

public class BallShooter
extends EventFilter2D
implements FrameAnnotater

Author:
Vaibhav Garg This filter controls the ball shooter setup developed at Telluride 2007.

Field Summary
protected  AEChip chip
           
 
Fields inherited from class net.sf.jaer.eventprocessing.EventFilter2D
enclosedFilter, out
 
Fields inherited from class net.sf.jaer.eventprocessing.EventFilter
annotationEnabled, enclosedFilterChain, filterEnabled, perf, propertyTooltipMap, support
 
Constructor Summary
BallShooter(AEChip chip)
          Creates a new instance of BallShooter
 
Method Summary
 void annotate(float[][][] frame)
          annotate the RGB frame somehow by color pixels in the rendered pixel frame data.
 void annotate(javax.media.opengl.GLAutoDrawable drawable)
          Each annotator enters annotate with graphics context current, in coordinates with pixel 0,0 in LL corner (note opposite from Java2D) and pixel spacing 1 unit after the scaling transform (which is already active).
 void annotate(java.awt.Graphics2D g)
          each annotator is called by the relevant class (e.g.
 EventPacket<?> filterPacket(EventPacket<?> in)
          Subclasses implement this method to define custom processing.
 float getAzmoffset()
           
 float getAzmScale()
           
 float getDnEventRateThreshold()
           
 java.lang.Object getFilterState()
          should return the filter state in some useful form
 float getReduceXYfactor()
           
 float getShooterStopVal()
           
 float getUpEventRateThreshold()
           
 void initFilter()
          this should allocate and initialize memory: it may be called when the chip e.g.
 void resetFilter()
          should reset the filter to initial state
 void setAzmoffset(float azmoffset)
           
 void setAzmScale(float azmScale)
           
 void setDnEventRateThreshold(float dnEventRateThreshold)
           
 void setFilterEnabled(boolean yes)
          Resets the filter
 void setReduceXYfactor(float reduceXYfactor)
           
 void setShooterStopVal(float shooterStopVal)
           
 void setUpEventRateThreshold(float upEventRateThreshold)
           
 
Methods inherited from class net.sf.jaer.eventprocessing.EventFilter2D
checkOutputPacketEventType, checkOutputPacketEventType, getEnclosedFilter, resetOut, setEnclosedFilter
 
Methods inherited from class net.sf.jaer.eventprocessing.EventFilter
getChip, getDescription, getEnclosedFilterChain, getEnclosingFilter, getPrefs, getPropertyChangeSupport, getPropertyTooltip, isAnnotationEnabled, isEnclosed, isFilterEnabled, prefsEnabledKey, setAnnotationEnabled, setChip, setEnclosed, setEnclosedFilter, setEnclosedFilterChain, setEnclosingFilter, setPreferredEnabledState, setPrefs, setPropertyTooltip
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface net.sf.jaer.graphics.FrameAnnotater
isAnnotationEnabled, setAnnotationEnabled
 

Field Detail

chip

protected AEChip chip
Constructor Detail

BallShooter

public BallShooter(AEChip chip)
Creates a new instance of BallShooter

Method Detail

initFilter

public void initFilter()
Description copied from class: EventFilter
this should allocate and initialize memory: it may be called when the chip e.g. size parameters are changed after creation of the filter

Specified by:
initFilter in class EventFilter

filterPacket

public EventPacket<?> filterPacket(EventPacket<?> in)
Description copied from class: EventFilter2D
Subclasses implement this method to define custom processing.

Specified by:
filterPacket in class EventFilter2D
Parameters:
in - the input packet
Returns:
the output packet

getFilterState

public java.lang.Object getFilterState()
Description copied from class: EventFilter
should return the filter state in some useful form

Specified by:
getFilterState in class EventFilter

resetFilter

public void resetFilter()
Description copied from class: EventFilter
should reset the filter to initial state

Specified by:
resetFilter in class EventFilter

annotate

public void annotate(javax.media.opengl.GLAutoDrawable drawable)
Description copied from interface: FrameAnnotater
Each annotator enters annotate with graphics context current, in coordinates with pixel 0,0 in LL corner (note opposite from Java2D) and pixel spacing 1 unit after the scaling transform (which is already active). The FrameAnnotater then can use JOGL calls to render to the screen by getting the GL context, e.g. the following code, used in the context of an AEChip object, draws a golden lines from LL to UR of the pixel array.
        GL gl = drawable.getGL();
        gl.glBegin(GL.GL_LINES);
        gl.glColor3f(.5f, .5f, 0);
        gl.glVertex2f(0, 0);
        gl.glVertex2f(getSizeX() - 1, getSizeY() - 1);
        gl.glEnd();
 

Specified by:
annotate in interface FrameAnnotater
Parameters:
drawable - the OpenGL drawable components, e.g., GLCanvas

annotate

public void annotate(java.awt.Graphics2D g)
Description copied from interface: FrameAnnotater
each annotator is called by the relevant class (e.g. EyeTracker) and enters annotate with graphics context current, in coordinates with pixel 0,0 in UL corner and pixel spacing 1 unit before scaling transform (which is already active).

Specified by:
annotate in interface FrameAnnotater
Parameters:
g - the Graphics2D context

annotate

public void annotate(float[][][] frame)
Description copied from interface: FrameAnnotater
annotate the RGB frame somehow by color pixels in the rendered pixel frame data.

Specified by:
annotate in interface FrameAnnotater
Parameters:
frame - the RGB pixel information. First dimension is Y, second is X, third is RGB

getUpEventRateThreshold

public float getUpEventRateThreshold()

setUpEventRateThreshold

public void setUpEventRateThreshold(float upEventRateThreshold)

getDnEventRateThreshold

public float getDnEventRateThreshold()

setDnEventRateThreshold

public void setDnEventRateThreshold(float dnEventRateThreshold)

getReduceXYfactor

public float getReduceXYfactor()

setReduceXYfactor

public void setReduceXYfactor(float reduceXYfactor)

getAzmoffset

public float getAzmoffset()

setAzmoffset

public void setAzmoffset(float azmoffset)

getAzmScale

public float getAzmScale()

setAzmScale

public void setAzmScale(float azmScale)

getShooterStopVal

public float getShooterStopVal()

setShooterStopVal

public void setShooterStopVal(float shooterStopVal)

setFilterEnabled

public void setFilterEnabled(boolean yes)
Description copied from class: EventFilter2D
Resets the filter

Overrides:
setFilterEnabled in class EventFilter2D
Parameters:
yes - true to reset
See Also:
EventFilter.setPreferredEnabledState()

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