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java.lang.Objectnet.sf.jaer.eventprocessing.EventFilter
net.sf.jaer.eventprocessing.EventFilter2D
ch.unizh.ini.jaer.chip.retina.sensorymotor.ServoReaction
public class ServoReaction
Controls a servo motor to servo to some measuure of location computed from events. Used in Telluride to make a two-arm mimic that waves at you when you wave at the retina, and to make a fast goalie that swings an arm in the way of a ball rolling towards a goal box.
Field Summary |
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Fields inherited from class net.sf.jaer.eventprocessing.EventFilter2D |
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enclosedFilter, out |
Fields inherited from class net.sf.jaer.eventprocessing.EventFilter |
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annotationEnabled, chip, enclosedFilterChain, filterEnabled, log, perf, propertyTooltipMap, support |
Constructor Summary | |
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ServoReaction(AEChip chip)
Creates a new instance of ServoReaction |
Method Summary | |
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void |
annotate(float[][][] frame)
annotate the RGB frame somehow by color pixels in the rendered pixel frame data. |
void |
annotate(javax.media.opengl.GLAutoDrawable drawable)
Each annotator enters annotate with graphics context current, in coordinates with pixel 0,0 in LL corner (note opposite from Java2D) and pixel spacing 1 unit after the scaling transform (which is already active). |
void |
annotate(java.awt.Graphics2D g)
each annotator is called by the relevant class (e.g. |
EventPacket<?> |
filterPacket(EventPacket<?> in)
Subclasses implement this method to define custom processing. |
java.lang.Object |
getFilterState()
should return the filter state in some useful form |
float |
getGain()
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void |
initFilter()
this should allocate and initialize memory: it may be called when the chip e.g. |
boolean |
isFlipX()
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boolean |
isGoalieMode()
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boolean |
isUseClusterTracker()
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boolean |
isUseVelocityForGoalie()
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void |
resetFilter()
should reset the filter to initial state |
void |
setFilterEnabled(boolean yes)
Resets the filter |
void |
setFlipX(boolean flipX)
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void |
setGain(float gain)
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void |
setGoalieMode(boolean goalieMode)
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void |
setUseClusterTracker(boolean useClusterTracker)
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void |
setUseVelocityForGoalie(boolean useVelocityForGoalie)
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Methods inherited from class net.sf.jaer.eventprocessing.EventFilter2D |
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checkOutputPacketEventType, checkOutputPacketEventType, getEnclosedFilter, resetOut, setEnclosedFilter |
Methods inherited from class net.sf.jaer.eventprocessing.EventFilter |
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getChip, getDescription, getEnclosedFilterChain, getEnclosingFilter, getPrefs, getPropertyChangeSupport, getPropertyTooltip, isAnnotationEnabled, isEnclosed, isFilterEnabled, prefsEnabledKey, setAnnotationEnabled, setChip, setEnclosed, setEnclosedFilter, setEnclosedFilterChain, setEnclosingFilter, setPreferredEnabledState, setPrefs, setPropertyTooltip |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Methods inherited from interface net.sf.jaer.graphics.FrameAnnotater |
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isAnnotationEnabled, setAnnotationEnabled |
Constructor Detail |
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public ServoReaction(AEChip chip)
Method Detail |
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public EventPacket<?> filterPacket(EventPacket<?> in)
EventFilter2D
filterPacket
in class EventFilter2D
in
- the input packet
public java.lang.Object getFilterState()
EventFilter
getFilterState
in class EventFilter
public void resetFilter()
EventFilter
resetFilter
in class EventFilter
public void initFilter()
EventFilter
initFilter
in class EventFilter
public void setFilterEnabled(boolean yes)
EventFilter2D
setFilterEnabled
in class EventFilter2D
yes
- true to resetEventFilter.setPreferredEnabledState()
public boolean isFlipX()
public void setFlipX(boolean flipX)
public boolean isUseClusterTracker()
public void setUseClusterTracker(boolean useClusterTracker)
public float getGain()
public void setGain(float gain)
public boolean isGoalieMode()
public void setGoalieMode(boolean goalieMode)
public void annotate(float[][][] frame)
FrameAnnotater
annotate
in interface FrameAnnotater
frame
- the RGB pixel information. First dimension is Y, second is X, third is RGBpublic void annotate(java.awt.Graphics2D g)
FrameAnnotater
annotate
in interface FrameAnnotater
g
- the Graphics2D contextpublic void annotate(javax.media.opengl.GLAutoDrawable drawable)
FrameAnnotater
GL gl = drawable.getGL(); gl.glBegin(GL.GL_LINES); gl.glColor3f(.5f, .5f, 0); gl.glVertex2f(0, 0); gl.glVertex2f(getSizeX() - 1, getSizeY() - 1); gl.glEnd();
annotate
in interface FrameAnnotater
drawable
- the OpenGL drawable components, e.g., GLCanvaspublic boolean isUseVelocityForGoalie()
public void setUseVelocityForGoalie(boolean useVelocityForGoalie)
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